If you want to spend two hours driving around an oval, that’s one option. But what these people fail to realize is that they’re playing a game that will reward them with progress regardless of what they do. Basically, they recommend you dial down the AI and drive a bunch of laps around an oval track in a fast car. These were written as if they were revealing some way to subvert the progression structure and circumvent grinding. Project cars 3 tuning how to#While Googling for details about the progression structure - Project Cars 3 has lousy documentation - I mainly found articles about how to level up fast and earn tons of money in the least amount of time. Frankly, it puts the progression in other racing games to shame. It’s about learning and experimenting, and making progress the entire time. It’s always about driving well, learning the track, and trying different cars. And it’s never just about winning a race. But the career mode slots all of the game’s progression systems into one of the most gratifying campaign structures you’ll find in any racing game. Custom events will add experience points to your profile and your car, and it will advance your accolades. Not that you’re limited to what’s available in the career mode! You can set up custom events with any track, event, and car. These objectives will give you some experience points, but you mainly do them to unlock more events in the career mode. You’re here to drive well, not just fastest. Since every event has three objectives, and oftentimes winning isn’t one of them, you might find yourself not even caring whether you win. Stay in the top ten for the duration of the race. Meet a speed goal for a particular section of the track. Instead, it’s just one of the many factors that goes into various progression tracks.Įach event has three career objectives, and sometimes one of the objectives is to win. But what’s remarkable about Project Cars 3 is that there’s no inherent reward for winning a race. These will eventually give you experience points after a certain number of wins, which are tracked for different cars and tracks. And there are tons of accolades for winning events. Some events have winning as an objective. Project Cars 3 won’t hold it against you. It doesn’t even matter if you came in last place. You get all these experience points regardless of whether you won the race. An accolades system will give you experience points when you hit thresholds for dozens of ongoing achievements, like driving from the cockpit view, driving certain tracks, putting mileage on your cars, buying upgrades, beating your own records, and so on. You get bonus experience points for driving without assists, or against harder AI difficulties. You get more experience points for clean passes, efficient cornering, and staying on the track. You get points for completing laps, for passing cars, for hitting high speeds, for drafting, and so on. As you race, green text announces various deeds or accomplishments, each adding experience points toward your tally for that race. The foundation for all this progression is experience points. There is not a wasted revolution of these cars’ wheels. Every time you drive, whether you’re winning, losing, practicing, or just exploring, you’re progressing something. Your car collection, your upgrades, your car’s level, your experience points, your accumulated career objectives, your accolades, your available races, the very tracks themselves. You’ll fill lots of different buckets with progress, which is a great hook. It’s a multi-faceted progression structure. But what’s new is that it’s all tied together by a progression system based on good driving. It has the events, physics, track variety, and expansive car catalogue of the previous Project Cars games. Project cars 3 tuning series#But what’s extraordinary about Project Cars 3 - and distinct from the previous games in the series - is that its entire structure is based on driving well. They might acknowledge it and sometimes even reward it. Plenty of race games concede that, yeah, sure, driving well is a thing. It’s ultimately about something too few racing games know how to express. Instead, it’s a game based on driving well. Project Cars 3 has plenty of speed, but that’s not what it’s about. It emphasizes precision, consistency, calculation, practice. In most videogames, you mash down the accelerator, feel the exhilaration, and have a win! But what’s distinct about Project Cars 3 - at least among consumer-friendly racing games - is that it downplays speed. It’s hardly surprising most racing videogames downplay this part. The important part is figuring out when and how much to slow down. But the important part is knowing when to relinquish speed.
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